This is an awesome game! But, it follows in the footsteps of Forbidden Memories, where we have no way of reliably getting the cards we want. Getting cards in the slots is fine, but the fact that Exodia pieces MUST be found through reincarnation, which is a totally random process. Then having to get good cards through Slot rares? It's just ridiculous.
Not to mention it takes FAR too long to promote any monsters up to higher deck leader ranks. I mean, having 5 copies of a monster on the field for whole 99-turn duels would fully upgrade a card in abuot 40-45 duels. That takes too long. The gameplay in this game was good. I would love a PS3 remake with HD graphics, proper monster animations where they can attack each other whilst staying on the game board. Easier ways of obtaining rare cards and promoting cards if the deck leader mechanic is kept.
Successfully complete both the Red Rose and White Rose campaigns and have a PlayStation One memory card with Yu-Gi-Oh! Forbidden Memories saved game data in slot 2. Go to 'Custom Duel', and instead of dueling Deck Master K, you will duel Deck Master T. Deck Master T's leader is Exodia The Forbidden One, and his deck only consists of magic/trap cards and the other four pieces of Exodia. For Yu-Gi-Oh! The Duelists of the Roses on the PlayStation 2, a GameFAQs message board topic titled 'Fusions List and Inconsistencies'.
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And of course, the whole 4000 or so current card database updated for the DotR rules. BIG 5Ds storyline incorporated would be awesome. Come on Konami!!! We know you want this game to come back. Its not a matter of ease, I just want to be able to play the game through with a Machine deck, and not all of the cards I want (Mechanical Chaser, Ground Attacker Bugroth, and Barrel Dragon) can be found in the Robotic Knight starter-deck. I really can't find any codes, or an ISO, of the game online though.
The ISO's gonna be the harder part. It's probably possible to find it, but even with Google and good search-fu, no picnic.
As for Game Shark codes, has some, including the kind you mentioned wanting. Thanks dkates! Now all I need is a working PS2 emulator and the ISO Message board rules say I can't help you on that one. I don't think I'm violating them by saying that a working PS2 emulator does exist (though you will need a very good computer to get it to work well), but I definitely should not/will not say more than that.
As for the ISO, again, I can't say anything. On a side note, unlike the topic starter, I actually do like the music in this game; the problem is the lack of variety. I've been thinking about ways to implement a DotR-like ruleset that could be played using physical cards. Some aspects (such as the Fusion system) would obviously have to go, but I think some of the more unique aspects, such as the Summon point mechanic and the movement, can indeed be implemented.
When I have it more complete, if people are interested, I can post it. I've actually tried playing Stratego (an old board game) with cards and an alternative win condition by giving each player 3000-4000 LP. I think it could be easily done, minus fusing (which could be done with alternate stacks of cards and a memorization of fusions). You'd also have to remember where Traps are and such.
I think building a board out of wood, and painting alternative squares or making squares for each field, sliding them in and out to create different fields would work. It would be something I would be willing to try anyway and I would be interested in seeing your idea for it. For the summoning, all one would need is a slot with numbers 1-12 on it, and a marker that slides between two rails on each side of the numbers.
The marked would have a hole, so you could slide it over each number. In my oppinion the game sucks it has has like two good elements one is that the duelist you face are the past forms of the main chracters. The second one is the your can literally fuse almost all monsters togehter and get some pretty strong monsters. But what sucks is some monsters that in the real game are fusion monsters(like aqua dragon,flame swordsman etc.)but in duelist of the roses there treated as regular monsters. Also the traps and magic cards have diffrent effects then they do in the real game its a fun game but i would like it better if they had the set up and monster spell and trap cards effect like they do in the real game.